Quantcast
Channel: Ova Games
Viewing all articles
Browse latest Browse all 17306

Cities Skylines Update v1.06-CODEX

$
0
0

cities-skylines-pc-cover-www.ovagames.com

Title: Cities Skylines Update v1.06-CODEX
Type: Game Updates
Developer: Colossal Order
Publisher: Paradox Interactive
Release Date: 03-2015
Size: 11.33 MB / Single Link Compressed
Mirrors: Google Drive, Uptobox, MediaFire, KumpulBagi, Direct Link

Free Download Cities: Skylines Update v1.06 for PC is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. From the makers of the Cities in Motion …


DESCRIPTION


Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!

Update v1.06 Changelog:
• Windows: dependencies to the visual studio runtime have been removed. Addresses the issue where ColossalNative.dll would fail to load for users missing/having wrong msvcrt dlls.
• Windows/OSX: fixed an issue where some users would not have permissions to access an user folder
• Linux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors
• Linux: various runtime optimizations
• Linux: hopefully fixed the performance problems and the log spam, we were unable to reproduce that issue so this is a bit of a blindfolded fix
• Linux: added support for $XDG_DATA_HOME. If you are using a custom path for XDG and already played the game on that machine, you will need to manually move the user files from the default folder ~/.local/share/Colossal Order/Cities_Skylines to $XDG_DATA_HOME/Colossal Order/Cities_Skylines
• Mac/Linux: fixed a crash when selecting a building in the Asset importer
• All platforms: added some debug info which may be useful when trying to help users in trouble
• All platforms: added support for -screen-height & -screen-width and lowered severity of argument error unsupported launch options so they would cause the new game button to be greyed
• Modding API: fixed OnCalculateResidentialDemand, OnCalculateCommercialDemand and OnCalculateWorkplaceDemand to call their respective counterpart properly. Also fixed for office buildings calling industrial level up.
• nerfed parks decreasing commercial demand
• road upgrade tool now works between two-way and one-way roads and right mouse-button changes direction of one-way roads
• building effect radius is more accurate
• added a Film grain slider in the Graphics options, like for the Tilt shift. (Users with the Disable Film Grain mod subscribed from Steam workshop and enabled will be notified with a “Console warning” when the game start and the game will automatically disable the mod and set the film grain amount to 0 so that no action from users is required apart from closing the Console panel).
• added a chirper volume slider in the Audio options
• intro screen can be skipped with mouse click or key press
• fixed a case where an error would occur if the Source folder was not found while sharing a Mod to the workshop
• fixed Publish workshop panel caption to not always show Savegame regardless which asset type was selected
• killed the clicking sounds that could be heard on a quiet night during full moon and near the end of the loading screen
• buildings uploaded to the workshop will now go to their respective tags automatically. (Buildings already on the workshop will not, we are currently investigating how to make it happen without users having to do anything about it)
• fixed holding down mouse button and release over ui keeps some tools active
• fixed tooltip stays visible when using shortcut to open area view
• fixed parking spaces still working for burned down buildings.
• fixed mouse raycast use normal mesh for burned down buildings.
• removed airplane engine sound from unlockpanel… :p
• fixed minor text issues in different languages
• fixed wrong tree shadow alpha with pollution or water
• fixed bulldozeing ship/airplane paths in map editor even when they are not visible
• fixed pedestrian bridge color slightly wrong from far distance

SCREENSHOT


cities-skylines-pc-screenshot-gameplay-www.ovagames.com-1
cities-skylines-pc-screenshot-gameplay-www.ovagames.com-2
cities-skylines-pc-screenshot-gameplay-www.ovagames.com-3

SYSTEM REQUIREMENTS


Minimum:
• OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
• Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
• Memory: 4 GB RAM
• Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
• DirectX: Version 9.0c
• Network: Broadband Internet connection
• Hard Drive: 4 GB available space

Recommended:
• OS: Microsoft Windows 7/8 (64-bit)
• Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
• Memory: 6 GB RAM
• Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
• DirectX: Version 11
• Network: Broadband Internet connection
• Hard Drive: 4 GB available space

LINK DOWNLOAD


INSTALLATION


1. Extract
2. Run setup.exe and install update to your gamedir
3. Copy crack from CODEX dir to installdir
4. Play

This patch requires: Cities.Skylines-CODEX

General Notes:
• Block the game’s exe in your firewall to prevent the game from trying to go online ..
• If you install games to your systemdrive, it may be necessary to run this game with admin privileges instead



Viewing all articles
Browse latest Browse all 17306

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>